Onyx Tree interface layout
Onyx tree interface layout looks quite empty on HD screen

Onyx bamboo, palm, conifer, flower, broadleaf interface
Onyx interface was desined for small screen resolutions, so now on HD screen you can put all editors at the same time :-)



Onyx is the oldest of all big plant editors. It have been developped since 1992 by Dr. Bojana Bosanac and her husband Pjer Zanchi.
Onyx editors are currently available in 6 flavors : Bamboo, Broadleaf, Conifer, Flower, Grass, Palm.
Each of them is focused on generation of specific kinds of plants, such approach takes the burden of building plant graph like with other procedural editors (Xfrog, Speed Tree, TPF), and provides user with a set of parameters which make sense for selected kind of plant (ex. you will see "number of petals" in Onyx Flower, but not in Onyx Broadleaf). Theoretically this should simplify whole process of creation of new models, but in the same time it limits what you can get from Onyx.

Onyx has very retro feel and appearance from early 90's - it looks like an application from good old times of Amiga, designed for 640x480 resolution. Well, the first editor "Broadleaf" was released in 1992, and it looks as if it hasn't changed since then.

There is no real time preview like Open GL or Direct X in Onyx. Plant image is generated after each modification, and it takes a couple of seconds. Swift, but not real time like in Speed Tree or TPF.

Onyx lacks smooth connections between branches and bark. It is not a big problem for background trees, especially ones with dense foliage, but Onyx can't create nice, detailed "Hero Tree" for HD resolutions.

Export works fine, and in numerous formats : 3DS, C4D, DXF, FACT, LWO, OBJ with multiple optimization options.

Onyx could still have a lot of potential if it was updated to todays standards - swift Direct X or Open GL preview, more parameters visible at a time (now on HD screens it should be possible to display most parameters directly)